Developers carry the responsibility for creating workable products which provide both user-friendly and functional features. Without these aspects, products will fail to earn market share or fail as a critical component of a company’s infrastructure. It’s not as simple as designing the code which will meet functionality demands; many other variables contribute to the success [...]
The University of Michigan’s Engineering Career Resource Center (ECRC) issues an annual report on career outlook within the fields of science and engineering. The 2011-2012 report identifies the three most sought-after majors in terms of recruitment, including computer science, computer engineering, and electrical engineering. Computer science students also reported the highest median salaries. With computer [...]
“This show is all about InfiniBand,” is what one analyst said to me during a briefing at Cloud Connect last week, a statement that made me grin broadly given how we use it to enable flexibility and performance here at ProfitBricks. As our friends at MapR are discovering, InfiniBand + Big Data = great performance. [...]
Bigger is better, right? At ProfitBricks, we already offer our customers the flexibility to choose the exact amount of CPU cores, RAM, and storage pace per server. No cookie cutter sizes. You choose what you need with no waste. We also provide the ability to vertically scale up CPU cores and RAM on demand without [...]
Cambridge, MA – Mar. 29, 2013 – ProfitBricks, the infrastructure-as-a-service (IaaS) company that completely reengineered the delivery of cloud computing, will discuss cloud computing 2.0 — a more flexible, easier to use, and better performing public cloud — next week during two sessions at Cloud Connect. ProfitBricks is a Platinum sponsor and exhibitor at Cloud Connect, [...]
In honor of #GDC2013 going on this week in San Francisco, ProfitBricks is pleased to present this infographic, entitled “Gaming Development – The Financial Reality Behind Great Ideas.” People at the show are confirming what we already suspected: gaming is moving into the cloud. As thin clients in browsers, on laptops, or on mobile devices, continue [...]